Nov 03, 2009, 09:49 PM // 21:49
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#1
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Lion's Arch Merchant
Join Date: Dec 2008
Guild: Funny Business Inc [FBI]
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Update the Henchmen skill bars in Tomb of Primeval Kings accordingly.
Simple suggestion:
Recently, the henchmen of all campaigns got updated. They were all given new/updated skill bars, including the ones in Prophecies.
The exception to this are the Zaishen Henchmen found in Tomb of Primeval Kings. They are still running the old skill bar, from before the update, and they deserve to be changed as well. For those who don't know, these henchmen had the exact same skill bars as the other henchmen in Prophecies pre-update, and it is therefore in my opinion that they should share the (improved) skill bars of the other henchmen post-update.
Some of you may say "Tombs is dead, waste of Anet's time". Well I can assure you it's not dead, in fact I still did a run this afternoon h/h, which is where I noticed the skills hadn't changed. Also, with the changes to UW coming up, it's possible that the SF ecto farmers will switch to Tombs, making it more active than it was before.
In the end, it sounds to me this is an easy thing to fix, as the new skill bars are already known, they just need to be put on the Zaishen henchmen there, that is all. I see no real reason not to do this. Definitely worth the small effort in my opinion.
-Meridon
Last edited by Meridon; Nov 15, 2009 at 10:35 PM // 22:35..
Reason: Edited a factual error - EotN henchmen did recieve an update.
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Nov 03, 2009, 09:57 PM // 21:57
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#2
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Hall Hero
Join Date: Aug 2005
Profession: E/
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Because... SF farmers need henchmen.
Bizarre logic. Anyways... still a good point. /signed. This was probably just overlooked by A.net.
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Nov 03, 2009, 09:57 PM // 21:57
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#3
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Forge Runner
Join Date: Nov 2006
Profession: A/N
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Sure, seems fair.
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Nov 03, 2009, 10:00 PM // 22:00
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#4
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Lion's Arch Merchant
Join Date: Dec 2008
Guild: Funny Business Inc [FBI]
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Quote:
Originally Posted by HawkofStorms
Because... SF farmers need henchmen.
Bizarre logic. Anyways... still a good point. /signed. This was probably just overlooked by A.net.
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If the SF farmers would switch to Tombs, it would without a doubt bring more attention to the area, and thus draw in more regular players too.
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Nov 03, 2009, 10:16 PM // 22:16
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#5
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Forge Runner
Join Date: Mar 2008
Location: Wolfenstein: Goldrush
Guild: Zombies Go Nom Nom [Nom]
Profession: N/
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Tomes is fun, also waiting for the long overdue henchmen in uw/fow.
/signed
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Nov 03, 2009, 10:25 PM // 22:25
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#6
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Pre-Searing Cadet
Join Date: Oct 2009
Location: Oostwoud, The Netherlands
Guild: The Yama Seki
Profession: Mo/E
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I'd love to do tombs again, with some good henchies.
/signed
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Nov 03, 2009, 10:44 PM // 22:44
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#7
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Academy Page
Join Date: Apr 2008
Guild: Lowlandlions
Profession: N/
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Maybe they just forgot Tombs till now, they said they would change it in the future. Guessing maybe they at a new boss to Tombs and skeletons too at a later date. Dhuum will be defeatable in Tombs maybe.
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Nov 03, 2009, 10:52 PM // 22:52
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#8
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Desert Nomad
Join Date: Jul 2008
Profession: A/W
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/signed on Tombs
If they update other henchmen, why not do these as well?
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Nov 03, 2009, 10:57 PM // 22:57
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#9
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Atra esterní ono thelduin
Join Date: Jan 2008
Location: Madness Incarnate
Guild: [Duo]
Profession: W/P
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/signed for consistency.
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Nov 04, 2009, 02:07 AM // 02:07
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#10
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Departed from Tyria
Join Date: May 2007
Guild: Clan Dethryche [dth]
Profession: R/
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One more oversight, no surprise there. /signed
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Nov 04, 2009, 03:06 AM // 03:06
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#11
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Academy Page
Join Date: Apr 2009
Location: Virginia
Profession: Mo/
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/signed
12 chars
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Nov 04, 2009, 03:24 AM // 03:24
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#12
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Furnace Stoker
Join Date: Mar 2007
Guild: Our Crabs Know True [LOVE]
Profession: R/
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/signed, no reason not to.
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Nov 04, 2009, 01:50 PM // 13:50
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#13
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Jungle Guide
Join Date: Feb 2006
Location: Nancy
Guild: The Autonomy[火火火]
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/signed .
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Nov 04, 2009, 02:16 PM // 14:16
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#14
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Forge Runner
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I kind of want an update for ToPK in general.
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Nov 04, 2009, 02:18 PM // 14:18
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#15
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Grotto Attendant
Join Date: Mar 2005
Location: A little chalet outside Drok's
Guild: Natural Born Killaz
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/signed - It just makes sense.
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Nov 04, 2009, 02:40 PM // 14:40
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#16
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Forge Runner
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If they update the henchies, they need to add a chest.
Add in non-green versions of the exclusives for the chest, as well as 1 ecto, with a lockpick.
@SFArgument:
Balanced clears faster. Way faster. This is about booming things, and no "LOL I TANK J00"
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Nov 04, 2009, 02:55 PM // 14:55
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#17
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Lion's Arch Merchant
Join Date: May 2005
Location: Florida
Profession: E/
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I'd like to see that area revitalized with the addition of better henchmen skill bars.
/signed
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Nov 04, 2009, 03:08 PM // 15:08
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#18
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Krytan Explorer
Join Date: Jun 2007
Profession: E/
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It's stupid that tombs don't have updated hench.
/signed for hench & topk update
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Nov 04, 2009, 07:27 PM // 19:27
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#19
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Pre-Searing Cadet
Join Date: Apr 2008
Profession: W/
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/signed. it's logical
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Nov 04, 2009, 08:15 PM // 20:15
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#20
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Furnace Stoker
Join Date: Jan 2009
Guild: [SOTA]
Profession: D/
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/signed
Tombs is fun, and sometimes I want to do it without waiting for one of my friends. Decent henchmen would be nice.
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